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Palettes used in the Wii and Nintendo 3DS Virtual Console. "21 to 2C" version is differs in that it darkens a single cyan value (2C). 12 is the default, and similar to Rock Man 9. The 3DS game (Ultimate NES Remix) uses the 3DS VC's palette. This palette is ripped from the Wii U NES Remix games. NES Classic (FBX-FS) is an independent capture of the palette. NESCLASSIC is derived from the NES Classic by taking the average of each color (since the NES Classic has a noise filter). This palette is ripped from the NES Classic's emulator Kachikachi. This is a hybrid between the above NESCAP palette and the FCEUX palette.
NESTOPIA PALETTE PRO
This palette was created using direct NES composite capture through a Blackmagic Intensity Pro 4K through its composite input. ĭirect capture of the composite output of the front-loader NTSC NES. Īpproximates the color and intensity of a Sony PVM CRT screen. The NTSC Hardware (FBX) palette "with a few slight tweaks to improve 'nostalgic' performance on digital displays". The raw chroma, level, and emphasis output of the NES PPU represented in RGB color channels Only available as an option on the libretro ports of Nestopia, FCEUmm and Mesen īased on what is currently understood about NTSC decoding Īnalog RGB was fed into a calibrated Sony PVM monitor, and then meticulously aligned on each color entry to match as closely as possible to the NTSC feed from an original NES. The palette used by all official Nintendo RGB PPUs, such as in the Pla圜hoice-10 and Famicom Titler.īased on an NTSC decoder found in Sony TVs.īased on decoders in certain NTSC-J TVs. īased on the standard method of NTSC decoding. This by itself produces an image with completely bizarre colors, but this can be decoded by shaders to generate actual colors, the main examples being GTU-Famicom and nes-color-decoder.
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The libretro ports of Nestopia, FCEUmm and Mesen have the option to output the raw chroma, level, and emphasis from the PPU through the RGB color channels. Nestopia gives the user the choice to use the RGB palette featured in these cabinets, though it is not usually considered to be the definitive or "real" NES palette. The colors on these cabinets tend to be very vibrant and saturated, giving games a very distinct look compared to how they would look on the real console.
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NESTOPIA PALETTE SERIES
Some arcade machines based on the NES hardware, such as the Pla圜hoice-10 and the Versus series of cabinets, did generate a native RGB signal, however. FCEU based emulators come with a load of different preset palettes based on different people's perceptions of the NES colors, while emulators such as Nestopia have the ability for the user to edit the color palette to their liking, including the use of custom palettes that define the NES palette in any way the user wishes. As such, there isn't really a "true" NES color palette, and which emulator has the "best" palette often comes down to preference, or whichever looks closest to how the real console looks on a user's own particular TV. NES emulators are similarly afflicted by this issue, as they each have their own algorithms for generating the NES color palette, meaning they all have slightly to wildly varying palettes.
NESTOPIA PALETTE TV
This is why NES games appear to have different colors on different TV sets. This means the resulting color palette often varies depending on the display's decoder. Unlike consoles like the SNES, which natively generate the image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal, which must then be decoded by the TV's built-in NTSC decoder.
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